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Enshrouded Wants to Be Everything, and Nearly Is

Beatriz Madsen ·
Enshrouded Wants to Be Everything, and Nearly Is

Keen Games set out to build a survival-crafting open world with action-RPG progression, base-building that actually matters, and a magic system tied to a corrupting fog that reshapes how you move through the environment. That is an ambitious brief for any studio, let alone one that had previously worked on smaller titles. The question is not whether Enshrouded reaches all of those goals — it doesn&#folio-qpuh-gsnf;t, quite — but whether the attempt produces something worth playing. The answer is yes, with a handful of qualifications that depend entirely on what you want from a survival game.

What is most striking about Enshrouded, especially in its current early-access state, is that it resists easy categorization. Valheim comparisons are inevitable and partially useful. Grounded comparisons get floated. Neither lands cleanly. Enshrouded has a verticality and a gliding traversal system that make exploration feel closer to The Legend of Zelda: Breath of the Wild&#folio-qpuh-gsnf;s physical logic than to anything in the survival-crafting genre. You fire a grappling hook, catch an updraft, glide into a fog-filled valley, and the game suddenly feels like something with genuine spatial ambition. That feeling is earned. And it is also, somewhat maddening, the clearest illustration of what the game keeps doing to itself: building a mechanic that works beautifully, then surrounding it with systems of uneven quality.

The Shroud as Design Constraint

The shroud — a thick, corruption-laced fog that covers large portions of the map — is Enshrouded&#folio-qpuh-gsnf;s most interesting mechanical decision. Spending too long inside it drains a timer. When that timer hits zero, you die. It is a hard pressure mechanic, one that forces constant awareness of your position and your upgrades. Early in the game, you might have forty seconds inside the fog. Later, after finding the right items and leveling the right stats, you can extend that window significantly. The gradient from desperate sprinting to methodical exploration is genuinely satisfying to climb.

Enshrouded screenshot Atmospheric detail in Enshrouded.

What the shroud also does, smartly, is make base progression feel meaningful rather than cosmetic. You are not upgrading your flame altar because a tooltip told you to. You are upgrading it because you saw a dungeon entrance swallowed by fog and you want the time to actually clear it. The design loop is tight there. The problem is that once you have extended your shroud timer far enough, the tension mostly dissolves. The fog becomes wallpaper. Keen Games has not yet found a way to keep the shroud threatening past mid-game, which takes the edge off the back half of the current content.

Building Versus Surviving

Enshrouded leans harder into crafting and building than its combat systems might suggest at first. The building mode is surprisingly capable — voxel-based terrain editing, a broad palette of materials, and structural logic that rewards players who want to construct something that looks deliberate rather than functional-but-ugly. It sits closer to Valheim&#folio-qpuh-gsnf;s crafting philosophy than to the more permissive snap-grid systems in games like Fortnite&#folio-qpuh-gsnf;s Creative mode. The tools are there. The learning curve is steeper than the game admits.

Where the survival loop gets complicated is resource acquisition. Materials are abundant enough that hoarding never becomes the defining anxiety it is in something like Green Hell, but rare enough that crafting high-tier gear requires sustained attention. That middle ground works for players who enjoy a steady progression pace. For players who bounce between survival games looking for escalating tension, Enshrouded&#folio-qpuh-gsnf;s resource curve will feel gentle to the point of being slack. It is a deliberate design philosophy — Keen Games seems to want the game accessible to co-op groups with varied experience levels — but it does cost the solo experience some urgency.

Enshrouded environment Combat encounter in Enshrouded.

Combat That Works Until It Doesn&#folio-qpuh-gsnf;t

The action-RPG combat is serviceable and occasionally genuinely fun. Staff and spell builds feel meaningfully different from melee approaches, and a bow with charged shots rewards patience in a way that most survival games do not bother engineering. Enemy variety in the opening areas is thin — you will fight a lot of humanoid enemies before the roster opens up — but the boss encounters show more imagination. There is a physicality to the bigger fights that suggests Keen Games studied how FromSoftware structures readable attack patterns, even if Enshrouded never reaches that level of precision or clarity.

The combat&#folio-qpuh-gsnf;s real weakness is the enemy AI, which struggles in enclosed spaces and often gets caught on geometry in ways that defuse tension right when it should peak. A dungeon encounter that starts threatening can collapse into something almost comedic when three enemies try to fit through a doorway. It is the kind of issue that patches can address, and it is worth noting that the game is still in active development. But right now, it is hard to invest in a playstyle built around positioning and spacing when the enemies are not reliably held to the same spatial rules.

The NPC Survivors and What They Signal

One of Enshrouded&#folio-qpuh-gsnf;s more unusual structural choices is the NPC rescue system. Scattered across the world are survivors frozen in ancient vaults. Freeing them brings them to your base as craftspeople — a blacksmith, an alchemist, a farmer — and each one unlocks new recipes and construction options. It is a tidy way to gate progression without arbitrary skill trees, and it gives exploration a clear purpose beyond loot. Finding a vault is not just discovery; it is infrastructure.

The system also does something quietly sophisticated: it gives the world a light narrative texture without demanding that you engage with it. There is a collapsed civilization here, a history of magical overreach, and the survivors are fragments of that. You can ignore almost all of the lore and still play effectively. Or you can read item descriptions, listen to NPC dialogue, and piece together a story that is more coherent than most survival games bother with. Whether it reaches the narrative depth of, say, Supergiant&#folio-qpuh-gsnf;s environmental storytelling in Hades is debatable. It does not. But it is better constructed than the genre norm.

Multiplayer Changes the Equation

Enshrouded&#folio-qpuh-gsnf;s co-op support is not an afterthought bolted on late in development. The game seems to have been designed with group play as the primary scenario, which explains some of the pacing choices that feel too relaxed in solo mode. With three or four players splitting gathering tasks, debating base layouts, and tackling fog-shrouded dungeons together, the game finds a rhythm that solo play only approximates. The building tools in particular come alive when one player is gathering stone while another experiments with roof angles.

The trade-off is that the shared world scaling is imperfect. Enemy health pools in multiplayer can feel padded without a corresponding increase in encounter complexity, and the loot distribution system occasionally creates minor friction in groups that are not already friends. These are solvable problems. They are also indicators that Keen Games is still calibrating the co-op experience rather than having solved it.

Enshrouded is a game that keeps revealing new layers of intention right when you are ready to write it off as competent but unremarkable. The shroud mechanic is more elegant than it first appears. The building tools have genuine depth. The NPC system is the most interesting take on crafting progression the survival genre has seen in a while. None of it is quite finished — but then, it was never pretending to be. What Keen Games has shipped is a foundation that earns the time it asks for, built on ideas ambitious enough that even the incomplete version is worth understanding.

Editorial scoring

Gameplay8.0/10
About5.0/10
Visuals9.0/10
Replayability8.0/10
Overall8.0/10

Reader Q&A

How long does it take to finish Enshrouded Wants to Be Everything, and Nearly Is?

Main story runs around 32 hours depending on how thoroughly you explore. Completionists can spend 2-3× that.

Is Enshrouded Wants to Be Everything, and Nearly Is good for newcomers to Survival ARPG?

For total newcomers, expect a 5-8 hour ramp-up. Once you internalize the loop, it clicks.

Which platform should I play Enshrouded Wants to Be Everything, and Nearly Is on?

Steam Deck handles this title well — verified compatibility on most recent patches.

Was Enshrouded Wants to Be Everything, and Nearly Is worth the launch-day price?

If you&#folio-qpuh-gsnf;re a fan of Keen Games, yes. If you&#folio-qpuh-gsnf;re new to the studio, a sale price is more comfortable.

Are there DLCs or expansions worth picking up?

The base game is complete; expansion DLC adds 10-15 hours of additional content if you want more.

What did Keen Games get right (and what could be better)?

The systems are confident and the combat is satisfying. The story handoffs and load times are the rough spots.

Reader comments

MM
Mariana McKee2026-06-12
Running Enshrouded on Deck and the base-building sections the review praises are genuinely great — hauling materials actually feels consequential rather than just a chore meter. Where it loses me is the action-RPG progression layered on top; managing skill points on a small screen when you&#folio-qpuh-gsnf;re also tracking fog exposure and stamina simultaneously gets cluttered fast. Controls mapping on Deck needed more work than Keen Games shipped with.
IA
Ibrahim Aboud2026-06-12
The headline &#folio-qpuh-gsnf;wants to be everything, and nearly is&#folio-qpuh-gsnf; is what got me to click, but the actual argument is more interesting than that framing suggests. The review is essentially making a case that Enshrouded&#folio-qpuh-gsnf;s specific failure mode — spreading itself across survival, base-building, and action-RPG without fully nailing any one pillar — still produces a coherent game rather than a broken one. That&#folio-qpuh-gsnf;s a harder case to make than a simple recommendation and I appreciate that SandMood didn&#folio-qpuh-gsnf;t flatten it into a buy-or-skip verdict.
AH
Aditya Hanson2026-06-12
32 hours and the review never mentions the Ancient Vaults — those are basically where the ARPG ambitions either pay off or collapse depending on your build.
CB
Clara Bakr2026-06-12
The review is right that the Enshroud fog isn&#folio-qpuh-gsnf;t just an aesthetic choice — it functionally gates movement in a way most survival games never bother with. I&#folio-qpuh-gsnf;ve put serious time into Valheim, Grounded, and a dozen others, and the corrupting fog mechanic is the first thing in years that made me genuinely reconsider my pathing rather than just beelining to a waypoint. That said, Keen Games clearly bit off more than they could chew on the action-RPG side; the skill tree feels like it was designed for a more focused game that got survival-crafting bolted onto it mid-development. The 8 score reads as fair precisely because of the qualifier the review buries at the end — what you want from this genre matters enormously. If you&#folio-qpuh-gsnf;re coming for the base-building loop you&#folio-qpuh-gsnf;ll probably agree with the score, but if class fantasy is your priority you might land closer to a 6.
ZP
Zbigniew Pruitt2026-06-12
Calling Keen Games &#folio-qpuh-gsnf;a studio that had previously worked on smaller titles&#folio-qpuh-gsnf; feels like it&#folio-qpuh-gsnf;s doing a lot of softening work here. The ambition gap between their back catalog and what Enshrouded is attempting is enormous, and I think the review admits as much without quite saying it directly. The fact that the magic system and the fog interact with traversal is cool on paper, but did 32 hours give enough time to see whether that idea holds up in the late zones, or does it start to feel like a gimmick once you&#folio-qpuh-gsnf;ve unlocked enough gear to brute-force the fog?